In the game Cargo, two VR players control a spaceship on its way to deliver valuable supplies to a remote space station. Developed specifically for the Ars Electronica Center’s Deep Space, the game utilizes laser tracking and mobile VR headsets to allow two players to freely move about and defend their spaceship. Spectators can also join the action by entering the tracking space and becoming collection drones that accompany the spaceship on the way to its destination.

Focus and Tasks

Game logic programming | network programming | game design

Project Partner

Ars Electronica Center


Cargo at Ars Electronica Festival 2016